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Resolved How to handle local multiplayer input with DOTS?

Discussion in 'DOTS Dev Blitz Day 2023 - Q&A' started by SolusFide, Aug 24, 2023.

  1. SolusFide

    SolusFide

    Joined:
    Oct 11, 2012
    Posts:
    3
    Is there a good way to handle local multiplayer with DOTS? I've been able to poll input, but haven't been able to distinguish between controllers.
     
  2. Mike-Geig

    Mike-Geig

    Unity Technologies

    Joined:
    Aug 16, 2013
    Posts:
    222
    Could you be a little more specific? Are you using the new input system or any other input addons?
     
  3. elliotc-unity

    elliotc-unity

    Unity Technologies

    Joined:
    Nov 5, 2015
    Posts:
    228
    Basically, dots outside of netcode (which you presumably aren't using, being local) doesn't have much to say about input; just process it like you would in a non-dots game with new input system, rewired, incontrol, what have you.