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Question How to handle bounds change after shader graph vertex changes?

Discussion in 'Shader Graph' started by andyz, Dec 3, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,277
    If you make say a billboard shader that modifies the vertex positions of a mesh with shader graph, then the origional mesh bounds are no longer correct and you can get some bad camera culling, so is there an easy fix for this? A custom/auto bounds?