Search Unity

Discussion How to handle Artist and developer collaboration in game projects?

Discussion in 'General Discussion' started by Ycoi, Jun 24, 2022.

  1. Ycoi

    Ycoi

    Joined:
    Jun 24, 2022
    Posts:
    3
    I know from personal experience that sometimes collaboration in a team can be difficult. Everyone has their own tasks and priorities and this can cause friction. Especially if you’re depending on someone else for building test builds or you otherwise need to wait for someone to finish their work, before you can continue with yours.

    And I know I’m not the only one who has experienced this. This article for example describes something similar and also proposes a possible solution. What do you guys think, could something like that help improve the collaboration and the development process? And do you have some other ideas which could help?

    How do you currently do this in your game projects? Do the artists rely on testing in the editor, do the developers in your team manually build test builds for artists or do you use some tools or processes for making the collaboration easier? All input would be much appreciated.