Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

How to handle 2D ECS lighting?

Discussion in 'Entity Component System' started by Zylkowski_a, May 5, 2020.

  1. Zylkowski_a

    Zylkowski_a

    Joined:
    Jul 27, 2019
    Posts:
    157
    I want my 2D game to have lights, that's kind of obvious that I want them because of aesthetic reasons but I can't anything solid how should I cope with this. Should I use hybrid renderer? If yes then what rendering pipeline should I use?
     
    OldMage and ivan046f like this.
  2. Zylkowski_a

    Zylkowski_a

    Joined:
    Jul 27, 2019
    Posts:
    157
    Bump
     
    OldMage likes this.
  3. OldMage

    OldMage

    Joined:
    Jun 25, 2018
    Posts:
    10
    I'm also fully invested in this paradigm, but have yet to find an answer or roadmap. Right now the only official 2D Entity support we have is within Project Tiny.

    I'd appreciate an official answer on this. I've been assuming that eventually Hybrid Render URP support will grow to include URP's 2D lighting capability, If they are going for feature parity.
     
    Zylkowski_a likes this.
  4. Zylkowski_a

    Zylkowski_a

    Joined:
    Jul 27, 2019
    Posts:
    157
    I don't really need 2D lighting right now(but they'd be great). I am fine with 3D light and just using them in 2D manner but I can't even do that because lack of documentation on how should I go with it.
     
    OldMage likes this.