Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

How to get your game on GOG?

Discussion in 'General Discussion' started by darkhog, Dec 11, 2015.

  1. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Anyone has experience with this company? What is the process?
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    Saw a link at the bottom that redirected to this page. It's got a FAQ too.

    http://www.gog.com/indie
     
  3. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Yeah, but I want to know some first-hand experience from people who actually did it.
     
  4. Kasko

    Kasko

    Joined:
    Mar 21, 2014
    Posts:
    72
    There is nothing more than what Ryiah linked to you so you fill and send the submission form, they review your submission and then you get a yes/no answer later on. It's simple as that....

    Of course, it's like Steam in the old days so there's a high ratio of negative answers. You can google for "gog refusals" or something like that as both devs and consumers are at loss of words regarding some of their decisions. Latest thread about it:
    http://www.gog.com/forum/general/gogs_frustrating_acceptance_policies/page1

    You can check also some links there:
    http://www.gog.com/forum/general/gogs_frustrating_acceptance_policies/post92
    And keep in mind they even rejected Mushihimesama, a Cave shmup, recently so it's totally random...

    The only advices I could give is that your game should be in a finished state, be close to major PC genres (RPG, Strategy, FPS, point 'n' click) and with a price point between 10$ and 20$ (to go below or above these thresholds, you should need some production or marketing leverages).

    As a long-time GOG user (since the beta days), you can PM me a link to your game page and I could tell the likeliness to see it on the store but in most cases, you can be prepared to read their standard sentence:
    "we think that it appears to be too niche and a bit too small in scale in terms of production value for our core users"
     
    theANMATOR2b, Martin_H and Ryiah like this.
  5. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    4,433
    A friend of mine that used to really like gog recently complained that multiple games he owns are not being updated on gog and he had to buy the steam versions to get the recent updates. Apparently it was "too much hassle" or something like that for the devs to update the gog versions.
     
  6. MaxieQ

    MaxieQ

    Joined:
    Nov 1, 2012
    Posts:
    295
    As a gamer and GOG user, I can definitely say that I want them to keep the bar high. Steam has become a joke when it comes to Indies, with all the shovelware that's put up there. I'd rather miss a good game on GOG than have to sift through thousands of crap titles just because they believe they should be "fair".
     
    Socrates, Deleted User and Martin_H like this.
  7. Deleted User

    Deleted User

    Guest

    Well as I said on another thread, it's not just indies that are miffed. AAA is in the same boat, so let's hope they do keep the quality high and if it takes off Steam will end up like shovelware city that nobody visits.
     
    Ryiah and MaxieQ like this.
  8. MaxieQ

    MaxieQ

    Joined:
    Nov 1, 2012
    Posts:
    295
    What's the reason Triple-As don't like GOG? The only thing I can think of is that they absolutely refuse to put DRM on games on GOG. I can see why that would be a problem. But that's actually a big point in their favour from my perspective.

    I have learned the hard way that CD Project Red will treat gamers right, most of the time. That can't be said for many (or most) other Triple A publishers and developers.
     
  9. Deleted User

    Deleted User

    Guest

    You're right it'll be DRM, although some AAA's don't really care as DRM hasn't really proved much of a deterrent. But y'know it only takes a few big titles to make everyone want to use that publishing platform. They might ultimately forgo it, or they might not use GOG? Who knows, interesting to see how it'll turn out.

    It's no wonder why GOG are doing Indie stuff, it's owned by CD Projekt RED who made the Witcher franchise. If anybody understands what indie's go through it's them. They used to be a very small outfit on the verge of bankruptcy and the Witcher (first one) was errr yeah.! It was better than some B class RPG's I've played before, but it wasn't great.

    Look at them now aye? World class massive AAA outfit making games that other AAA companies can't match.. Show's we all gotta start somewhere.
     
    theANMATOR2b likes this.
  10. MaxieQ

    MaxieQ

    Joined:
    Nov 1, 2012
    Posts:
    295
    Hah. To be honest, the more I hear about Triple-A studios, the more I'm put off by them. As someone who would like to make a game (when I'm finished with uni and all), I'm coming to realise that it's basically only a ”wouldn't it be nice if”-dream on my part. I certainly wouldn't want to work under those conditions. Particularly the churn-and-burn of artists who are hired on a per-project basis, and then summarily fired once a game is launched. All this to keep wages low.


    So, I'm kind of glad that GOG wouldn't cater to their whims.
     
  11. ChrisSch

    ChrisSch

    Joined:
    Feb 15, 2013
    Posts:
    763
    I tried it only once a couple years ago, and got rejected. They said they don't find my game would fit or something. I'm not even mad, names like GOG, Steam, Play Store (don't know about iTunes I don't use it) shouldn't accept "crappy" games. Makes the ones with a lot of potential drown. :p
     
  12. HemiMG

    HemiMG

    Joined:
    Jan 17, 2014
    Posts:
    911
    When I first started doing this professionally in 2009, Steam was a bar that needed to be reached. Now it's a bar that you need to reach down to get. As someone who takes pride in my work, I'd be really happy if GOG kept the bar high. I always want to be reaching for something,