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Question How to get UV coordinates in Unity URP, that make flat static screen projection.

Discussion in 'Universal Render Pipeline' started by ivaniliev245, May 24, 2023.

  1. ivaniliev245

    ivaniliev245

    Joined:
    Jun 3, 2021
    Posts:
    2
    Hallo ,

    I really don't know which nodes should I use to achieve the following UV coordinates:

    I need flat projection that is always perpendicular to screen. This is easily achievable with screen position.

    However the texture is static to the screen and doesn't have some sort of offset so the whole illusion is that as the game is played the texture is moving on the meshes. I need the exactly same type of projection, but so it have some sort of offset maybe to camera or so it doesn't appear moving, but statically rendered to objects. Do you know how to achieve this? Thank you in advance! I tried using World Position is not okey because it distorts projection on perpendicular or horizontal planes . Generally is more close to desired effect.