I have a spaceship model. It is one mesh. Part of that mesh is the engine section with some thrusters. These thrusters have an emissive map (illumination map) that is assigned in Unitys 5 standard shader. To my understanding it is possible in Unity 5 that the illuminated parts of a texture (in this case the thrusters) do emit light that will illuminate the nearby geometry. I’m obviously too dumb because I can’t get it to work. I’ve read through countless forum posts and all the bit of information that I can get but it is more confusing than it helps. And all the tests so far have failed. - Emissive lights have to be baked first? Or not? - It only works for static level geometry? In a space scene there is usually no level geometry. The spaceship hull itself isn’t animated, although some moving parts are attached to it (e.g. turrets). The spaceship isn’t s a static mesh because it can move. Is it possible at all to make the thrusters emit light (preferably in realtime)? If yes how is that realized. I’m looking for a specific step-by step description like first you open that menu and enable this and that, then you go there and do that, etc. because as said above it seems I’m too dumb to get it working otherwise. Some information about my settings: - I use DX9 - Deferred rendering - Linear color space - HDR on camera is enabled Any help is appreciated. Thx.