Hello, I have a problem that I'd like to submit to this board of beautiful smart people. Hopefully someone has already come up with a solution and I can do a lil copy pasta. ...But I'm doubtful. For us fools trying to make a roomscale VR experience, the OpenXR spec allows us to get a clockwise series of points that represents the boundary drawn by the user. Working with the Quest, these points are oriented around the player's head (I guess). This means that in cartesian space, the points can be on an angle like in the image below. My question is, how can I get the largest rectangle represented by the actual boundaries (The green circles)? Getting the Max and mins results in the blue circles which is incorrect. I'm trying to draw a rectangular play space around the player. Am I overthinking this? Should I simply generate a mesh from the boundary points? Thanks!