I see this structure here: https://docs.unity3d.com/2019.1/Documentation/ScriptReference/SecondarySpriteTexture.html But no idea how I'm supposed to find that information from a Sprite at runtime? The TextureImporter has references to this structure. But that doesn't help me at runtime
I don't think it's possible atm. https://forum.unity.com/threads/exposing-secondary-textures-at-runtime.975774/ I'm asking for a setter. A getter would be nice too.
See the answer using reflection https://forum.unity.com/threads/grab-secondary-textures-from-sprite-variable.951380/