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how to get root bone transform changes from animator animation, when apply root motion is turned off

Discussion in 'Animation' started by virtouso, Mar 6, 2021.

  1. virtouso

    virtouso

    Joined:
    Jul 12, 2013
    Posts:
    58
    hi. i dont use apply root motion as character is moved by character controller. but i need to move the character as much as real animation moves it at moment. for example when moves in injured state, character only move forward when the foot it lifting him to forward.

    is there any way to get that data of animation in animator when not using root motion applied?
     
  2. virtouso

    virtouso

    Joined:
    Jul 12, 2013
    Posts:
    58
    can any one anser me?
     
  3. bobadi

    bobadi

    Joined:
    Jan 3, 2019
    Posts:
    593
    anycolourulike likes this.