Anyone know why the iridescence material type does this pixelated look (the metal part on the race track)? Weird thing is it only happens in one direction. HDRP manual is not very helpful, just has a short description on iridescence type and that's it. There's only 3 lights in the entire scene: one point light attached to each vehicle (there was me and 1 AI in that videoclip), and a directional light acting as the sun. When I change the material type to standard, the problem goes away, but the artist wanted this to be iridescent. Hoping to find a solution if possible. I'm using HDRP 12.1.7, Unity 2021.3.11f1 EDIT: Ok I figured it out (I think). The artist who set up the material set it to use alpha clipping (TransparentCutout). I changed it to the actual transparent surface type and the problem seems to be solved. EDIT 2: Happened again on another material that this time, didn't have transparency, so I couldn't use the same solution as before. Turns out it gets fixed if I set the Coat Mask numerical value to at least 0.018 (doesn't matter that the Coat Mask texture isn't assigned). Don't know why this fixes it.