Hey, I'm working on a multiplayer VR game for the Oculus Quest 2 and I'd need access to the battery level of each device independently (headset, left controller, right controller). I searched it up but couldn't find any definitive answer online. Some mention using OVRManager.batteryLevel, but I always get 0 as a return value in both Editor runtime and headset builds. Visual Studio flags that field as obsolete anyway and suggests using Unity's built-in SystemInfo.batteryLevel instead, but that doesn't work either — now I always get -1 in-Editor (i.e. the headset is not recognized) and 1 in-build regardless of actual battery level. Besides, the value is a single float so which battery are we even talking about here? The headset's? I'd also need to know the level of that of both controllers. Assistance would be greatly appreciated. Cheers!