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How to get new Text to scale like a TextMesh

Discussion in 'Unity 5 Pre-order Beta' started by Stephen-Lavelle, Feb 25, 2015.

  1. Stephen-Lavelle

    Stephen-Lavelle

    Joined:
    Apr 17, 2013
    Posts:
    41
    I can't get a proper grip on how the new GUI system works. If I have a textmesh on-screen, what layout/alignment/canvas/transform settings can i set to make a new Text component behave the same way? (so if they're perfectly matching, they'll remain perfectly matching when I resize the screen).

    Not being able to figure this out is really baffling me...
     
  2. Stephen-Lavelle

    Stephen-Lavelle

    Joined:
    Apr 17, 2013
    Posts:
    41
    ok, I think i got it
    canvas - camera screen space
    canvas scaler - scale with screen size + match width or height, match = 1
    set anchor presets to be non-scaling center
     
  3. Stephen-Lavelle

    Stephen-Lavelle

    Joined:
    Apr 17, 2013
    Posts:
    41
    my friend did it by manually setting anchor points, which is a bit gross I think