Hi, I am creating a scribbling tool. I have created all the functionality and written code in c#. Now I want to use the shader for that. I am having a problem with fetching modified texture from the material. It is the same I gave to the material. void Start() { tex = new Texture2D(width,height,DefaultFormat.LDR,TextureCreationFlags.None); Sprite sprite = Sprite.Create(tex,new Rect(0,0,width,height),new Vector2(0.5f,0.5f)); this.transform.GetChild(0).GetComponent<Image>().sprite = sprite; scribbleMat = this.transform.GetChild(0).GetComponent<Image>().material; scribbleMat.SetTexture("_MainTex",tex); } void Update() { if (Input.GetMouseButton(0)) { Vector2 vec = getPoints(v,Input.mousePosition); scribbleMat.SetVector("_PenPos",new Vector4(vec.x,vec.y,0,0)); Sprite s = this.GetComponent<Image>().sprite; Texture2D texture = (Texture2D)scribbleMat.GetTexture("_MainTex"); s = Sprite.Create(texture,new Rect(0,0,texture.width,texture.height),s.pivot); this.GetComponent<Image>().sprite = s; // Color32[] c = ((Texture2D)scribbleMat.GetTexture("_MainTex")).GetPixels32(); // tex.SetPixels32(c); // tex.Apply(); } }