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Question How to get input actions to respect player input control scheme?

Discussion in 'Input System' started by AlphaLulz, Sep 25, 2022.

  1. AlphaLulz


    Sep 2, 2019
    Hey, is there any way for me to get the input actions object to respect the current control scheme on the player input object? I need to check input every frame, so using the events on the player input object won't work for me, but when I just read from the input actions object, it doesn't disable input from inactive control schemes. If not, is there a way for me to get the player input Unity events to invoke every frame with the callback context working instead of only when the action is triggered?