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Question How to get input actions to respect player input control scheme?

Discussion in 'Input System' started by AlphaLulz, Sep 25, 2022.

  1. AlphaLulz

    AlphaLulz

    Joined:
    Sep 2, 2019
    Posts:
    35
    Hey, is there any way for me to get the input actions object to respect the current control scheme on the player input object? I need to check input every frame, so using the events on the player input object won't work for me, but when I just read from the input actions object, it doesn't disable input from inactive control schemes. If not, is there a way for me to get the player input Unity events to invoke every frame with the callback context working instead of only when the action is triggered?