Hi, I'm developing low-poly 3d side scroller on mobile. Now I have one realtime dir. light and both realtime lighting and mixed lightning disabled in lightning settings. Scene isn't big, no terrain, since it's low poly, every object use the same material, so everything batched. And still I can get 60 fps only on lowest settings in HD resolution. On medium settings in FHD (my phone's native resolution) fps drops to 30 and on Ultra with shadows and FHD it drops to ~25. But my phone had snapdragon 625, which is quite powerful CPU. I can run games such as CASE: Animatronics on Ultra with FHD, GTA SA in Ultra, etc. I don't use backed lighting because of size problem, the game suppose to have 50+ levels and baking light for every level wouldn't be effective. Does anyone have experience in developing realtime lighting mobile games?