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How to get full assetbundlemanifest file when build asset bundles with build map

Discussion in 'Asset Bundles' started by paweechinagarn, Oct 17, 2019.

  1. paweechinagarn

    paweechinagarn

    Joined:
    Jan 7, 2019
    Posts:
    7
    According to the second API for building asset bundles https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildAssetBundles.html
    we can specify what we want to build (eg. hotfix or only dirty asset bundles). When I tried this, the assetbundlemanifest return output only included the newly built asset bundle dependency data unlike the first API when you build all asset bundles. I would like to know if there is any way to get full assetbundlemanifest which includes all data?

    Thanks in advance.