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Question How to get custom tags conned in computer B with all other changes in a project?

Discussion in 'Unity Version Control' started by Fernando_Serna, Feb 10, 2023.

  1. Fernando_Serna

    Fernando_Serna

    Joined:
    Feb 10, 2023
    Posts:
    2
    Hi,

    When I check in a project that contains custom tags created via "Tags and Layers manager" and download the project in another computer, the custom tags are missing. This happened with GitHub too so I switched to Plastic thinking this would solve the issue, but the same thing happens with plastic. Do I need to do something specific in Unity Editor or Plastic SCM app in order to keep the custom tags in checked in projects? Thanks!

    Custom tags in original project in Computer A where I Checked In changes with Plastic SCM:

    upload_2023-2-10_11-3-33.png

    Missing tags in Downloaded project in Computer B via Plastic SCM app:

    upload_2023-2-10_11-7-11.png

    Thanks in Advance!
     

    Attached Files:

  2. carlosalba1985

    carlosalba1985

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    863
    Hi,

    The key thing is to figure out where these custom tags are matched on disk on the project. Once we have this information, we can check if these files are actually under source control or if they may be ignored/private so not committed to the repository.

    Regards,
    Carlos.
     
  3. Fernando_Serna

    Fernando_Serna

    Joined:
    Feb 10, 2023
    Posts:
    2
    Thanks for the answer. Just found out that the issue is a Unity bug found in versions 2022.1.x where the tags where not saving in file "tagmanager.asset". The issue is fixed in newer versions 2022.2.x and later.

    I tried using Unity 2022.3.x plus Plastic SCM and everything is tags are being carried over properly across all computers connected to the repository.

    Thanks
     
  4. carlosalba1985

    carlosalba1985

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    863
    Great! Thanks for the update.