Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

How to get cumulative profiler data aggregated over time?

Discussion in 'Editor & General Support' started by Cromfeli, Jun 30, 2016.

  1. Cromfeli

    Cromfeli

    Joined:
    Oct 30, 2014
    Posts:
    202
    Am I missing something obvious or is there any way to get cumulative profiler statistics over period of time?

    Now it is very discrete to see what happened each frame, but some times it would be very interesting to see for example that over specific scenario, what was the cumulative most taxing operation or process that has been running. For example I run my game for 10 sec and would like to have timeline selection in profiler and then see aggregate process statistics over that period. e.g. if I shift selected frame in profiler and then dragged the cursor over following 100 frames it would then show me the combined result over those frames.

    Does this exist and how to get it or could it be somehow done?
     
    Last edited: Jun 30, 2016
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Cromfeli likes this.
  3. Cromfeli

    Cromfeli

    Joined:
    Oct 30, 2014
    Posts:
    202
    Thanks for the tip. If such log is available I suppose someone should have done parser for it. Will keep looking and if nothing else do it myself.