Hi Is there is a way I can get my external compiled shader at runtime or possibly through Unity Editor API? I'm working on a plugin for which I require Unity compiled shader version for my external shader. I can see the compiled shader when hit "Compile and Show Code" in inspector for an external shader but is there is any way I can get the compiled shader at runtime or through Unity Editor API for plugin?
Haven't tried this personally, but you can have a look at the code behind the button https://github.com/Unity-Technologi...Editor/Mono/Inspector/ShaderInspector.cs#L345