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How to get built-in meshes files? Not instantiate at runtime!

Discussion in 'Editor & General Support' started by logunov_a_v, Dec 9, 2020.

  1. logunov_a_v

    logunov_a_v

    Joined:
    Nov 12, 2018
    Posts:
    4
    Unity have built-in meshes, and it looks like built-in plane mesh having 121 vertices and 200 triangles, default blander plane have 4 vertices and 2 triangles.

    We are working with texture mapping and we want to work with exact same plane as in the unity, but it looks like we cannot open "unity_editor_folder/data/unity_default_resources" with simple zip or asset bundle browser, is it openable somehow? We just want to get built in plane mesh.