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How to freeze Y on the particlesystem (2D) !?

Discussion in 'General Graphics' started by PJRM, Mar 10, 2015.

  1. PJRM

    PJRM

    Joined:
    Mar 4, 2013
    Posts:
    303
    Hello Unity!

    I'm with a problem. I'm building a Top-down game, and I really want to make my particles to bounce on the objects around. But I'm in this situation where the particle is casting everything on XYZ. My objects are in XZ only.

    So, there is a way to set: "Particles, cast with Y=0 always." ?
    for a more specific matter: a 2D particle system!
     
  2. PJRM

    PJRM

    Joined:
    Mar 4, 2013
    Posts:
    303
    Bump.
    Anyone?
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Different - but similar - thread.

    May be helpful.
     
  4. PJRM

    PJRM

    Joined:
    Mar 4, 2013
    Posts:
    303
    I'm glad to see an answer. There was a time ago where I was trying the 2D development and I have managed to fix this kind of problem in a similar way, but, i had to use Legacy particles.