I'm using some sprites in 3d game with perspective-like camera. Sprites and camera have the same rotation and all works well. Now I need to create some sort of screenspace dissolve effect for a bunch of sprites and SpriteMask will fit well, but I discovered that SpriteMask only working with "default 2d camera" without rotation. Is there a way to make SpriteMask to face camera with rotation? We're using HDRP by the way
I'm able to make a simple scene in HDRP with a sprite and sprite mask that worked with a rotated perspective camera. Can you make a bug report with a small sample project? That may help figure out why it's not working for you.
I forget to mention we use isometric camera. It may cause such behavior? I'll check this out on Monday