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Question How to force rig to update

Discussion in 'Animation Rigging' started by gonenb_unity, Jan 31, 2021.

  1. gonenb_unity


    Mar 16, 2018

    For the system I'm using, I need to instantiate a rigged prefab (no animations except rig), update the target, and get instant results, I cannot wait for the next frame (I did the same thing with physics, but running it using Physics.Simulate).

    I tried many things, including re-building the rig, evaluating the graph, running physics when Animator update mode = physics, and other different methods, but non worked.

    Since the animator code is closed, I have no idea if that's possible.

    Can someone help me find a way to do this?
  2. Phong


    Apr 12, 2010
    I too would like to know how to manually control the timing/stepping of the rigs.