Hello again, I'm keep trying and experimenting on Cinemachine. Here's some my stuff Anyway, my experience is getting better with Cinemachine for good shot in my game! But, I stucked some problem. I was using a way to move a map around a scene using similar resources. I wanted to quickly move the Cinemachine Brain camera to the virtual camera location of the map. (force jump) However, if set 'basic blend' to cut, there are too many elements to care about 'custom blend' and many exceptions, so I do not know how to do this. Is there way to can ignore blend in script? + I am using the way to disable the current virtual camera and activate the virtual camera to change the camera. At that time I checked ActiveBlend and it was null.