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Question How to force constant interpolation on fbx animation import

Discussion in 'Animation' started by ianlang, Jan 12, 2024.

  1. ianlang


    Dec 12, 2023
    Hello! I'm looking to replicate the constant curve interpolation that maya has for all the fbx animation's that I bring in. However, Unity seems not to actually play it that way. There is actually a small bit of interpolation and a tiny bit of "wiggle" around the keys. This ends up showing poses that I've never made and makes some of it rather ugly, since it's trying to just "blend" in between some keys. Not sure if it's a button I need to click or something that needs to be hard coded.

    I've tried 60fps, double keys... to no avail.

    Any help appreciated. Thanks!