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Question How to fix eye shaders and humanoid rigging

Discussion in 'VR' started by Cee_X3, Apr 8, 2023.

  1. Cee_X3

    Cee_X3

    Joined:
    Jul 10, 2022
    Posts:
    3
    G'day

    I've seem to have hit a dead end. Can't fix the shaders around the eyes and choker, despite deleting transparent meshes then exporting from Vroid, fixing avatar with CATS and all that on blender, then changing from Transparent to Cutout in Blender, and shaders to VRChat/Mobile/Toon Lit, the problem still persists.

    Now with the rigging, I've changed it from generic to humanoid, as you can see in the attached image. I am trying to upload this to Quest 2.

    Where am I going wrong?
     

    Attached Files:

  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,251
    Did you enable alpha clipping on the material for the eyes?

    And what's the issue with the rig?
     
  3. Cee_X3

    Cee_X3

    Joined:
    Jul 10, 2022
    Posts:
    3
    > Did you enable alpha clipping on the material for the eyes?

    How do you do that??

    > And what's the issue with the rig?

    it's stuck in T-pose
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,251
    1. Google it and look through the material

    2. Look up how to animate things in Unity
     
  5. Cee_X3

    Cee_X3

    Joined:
    Jul 10, 2022
    Posts:
    3
    -_-

    Literally: "sounds like a skill issue dude, just git gud ya noob and google it."

    wow, you think i haven't done that already??
     
  6. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,251
    If you google 'vrchat toon shader alpha clip', you'll see that alpha clipping/transparency is not supported on mobile shaders. So use other shaders or make the eye brows etc a more detailed mesh instead of a square mesh with alpha texture.

    For the animation, if you google 'vrchat humanoid rig animation' you find guides and docs for it