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How to fit all visible animation curve control point to the screen to work with?

Discussion in 'Animation' started by 5argon, May 5, 2018.

  1. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    1,554
    Working with position animation in the range of 0~100, then to Image alpha in the range of 0~1 makes it so small I have to zoom in and out every time I want to animate any 0~1 range float value. Look at these yellow nodes.

    Screenshot 2018-05-05 11.26.56.png

    To zoom in, currently I think using the bar handle at the right is the fastest way, but still requiring many clicks to try fitting that 0~1 value to be large enough. In all other software (e.g. After Effects) there is usually a button to fit all selected nodes to the screen. How can I do similar things with Unity?
     
  2. ekt

    ekt

    Joined:
    Jul 9, 2012
    Posts:
    28
    From the docs
    "You can always press F to frame-select the shown curves or selected keys in their entirely."