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Bug How to find the resolution Of This "Fatal Exception: java.lang.Error" firebase crashlityic Log

Discussion in 'Android' started by Mavericks_Game, Apr 19, 2021.

  1. Mavericks_Game

    Mavericks_Game

    Joined:
    Nov 27, 2019
    Posts:
    5
    When I check the error logs on crashlytic,Bug some logs always like this:

    Caused by java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Version '2019.4.13f1c1 (ddecf0c37a3b)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
    Build fingerprint: 'lge/dh0lm/dh0lm:10/QKQ1.200311.002/1015:user/release-keys'
    Revision: '0'
    ABI: 'arm'
    Timestamp: 2021-04-18 20:23:44-0300
    pid: 12197, tid: 12737, name: UnityMain >>> com.jigsaw.magic.collection.puzzle <<<
    uid: 10185
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    Cause: null pointer dereference
    r0 00000000 r1 51dac5c0 r2 00000001 r3 00000002
    r4 7b5c7e28 r5 7b5c7e2c r6 1861f2a0 r7 00000001
    r8 00000000 r9 67ddf400 r10 134a9b18 r11 13700140
    ip 7b590270 sp 51dab830 lr 7ad2f00c pc 7ab88970

    backtrace:
    #00 pc 00286970 /data/app/com.jigsaw.magic.collection.puzzle-UUCNv2hw6L28uKF4uU8hjQ==/split_config.armeabi_v7a.apk (BuildId: 645ade3603269057ab588f6646782cd4cde7c597)
    #01 pc 00286b27 /data/app/com.jigsaw.magic.collection.puzzle-UUCNv2hw6L28uKF4uU8hjQ==/split_config.armeabi_v7a.apk (BuildId: 645ade3603269057ab588f6646782cd4cde7c597)
    #02 pc 00288021 /data/app/com.jigsaw.magic.collection.puzzle-UUCNv2hw6L28uKF4uU8hjQ==/split_config.armeabi_v7a.apk (BuildId: 645ade3603269057ab588f6646782cd4cde7c597)
    #03 pc 000828ff /data/app/com.jigsaw.magic.collection.puzzle-UUCNv2hw6L28uKF4uU8hjQ==/oat/arm/base.odex

    at split_config.0x286970()
    at split_config.0x286b27()
    at split_config.0x288021()
    at base.0x828ff()

    No clear reason, only the "Caused by java.lang.Error" and "split_config".What's that mean? And how I can do with The issue please?
     
  2. soybeangamestudio

    soybeangamestudio

    Joined:
    Feb 19, 2020
    Posts:
    1
    same issue with unity 2020.3x.
    Have you fixed this issue?