I come across this case not for the first time, so I think it's worth describing it here. I have problems from the fact that I can not reliably find out what part of the element is now visible on the screen. Part of the element can be hidden outside the scope of the parent element. So for example if we have a graph or scroll. I would like to be able to recognize such things in order to more correctly shape the behavior of objects. I see that this can be solved head-on by manually searching for parentes and trying to calculate it based on the existing properties. However, I think there should be a simpler solution. In the end, 'overflow' somehow works. I think this can come in handy quite often, for example, without this, it is difficult to create something like virtualization like in WPF, which is needed when it comes to really huge data displayed in the interface. If there is a way to know the visible area, could you tell us about it? If not, is it possible to add a way to do this built into unity?