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How to find bounding rectangles for sprites in a texture at runtime?

Discussion in 'Scripting' started by diccuric, Sep 9, 2017.

  1. diccuric

    diccuric

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    How to find bounding rectangles for sprites in a texture at runtime?
     
  2. Chris-Trueman

    Chris-Trueman

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  3. diccuric

    diccuric

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    Chris-Trueman, the texture is loaded from the file system at runtime
     
  4. fire7side

    fire7side

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  5. Chris-Trueman

    Chris-Trueman

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    Then you will need to define it yourself. If its a sprite sheet you may want to have some data about that sprite sheet loaded as well when the texture is loaded, so you can use that data to create the sprites.
     
  6. diccuric

    diccuric

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    how to does it Sprite Editor in Automatic slice mode? are there any sources or libraries?
     
  7. Chris-Trueman

    Chris-Trueman

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    Its built into the editor. You would have to take a look and see what you can find for it.
     
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