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Help Wanted How to Filter Point Cloud Points on Different circumstances?

Discussion in 'AR' started by Sakuwwz, Oct 16, 2021.

  1. Sakuwwz

    Sakuwwz

    Joined:
    Nov 5, 2018
    Posts:
    43
    Hi Everyone,
    I'm new to Unity AR Development, and I want help to solve some of my concerns regarding an issue that I'm currently facing while developing an app. I'm not developing a mesh rendering application.
    I want to know how to filter points of a point cloud once initialized in an AR Scene by,

    1. p-value - the probability value of accuracy of an obtained point higher than 0.75
    2. Distance to the camera since There are no limitations on creating a point cloud.
    3. Between the minimum and maximum height in the AR scene (On objects etc.)

    I've tried storing data and accessing it without filtering but seems to cause performance issues.
    Can anyone help me to solve this? Thank you in advance.
     
  2. Sakuwwz

    Sakuwwz

    Joined:
    Nov 5, 2018
    Posts:
    43
    Anyone?
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,698
  4. Sakuwwz

    Sakuwwz

    Joined:
    Nov 5, 2018
    Posts:
    43
    Hi @TreyK-47,
    Thank you for your reply. Yes, I found out that ARKit does not provide confidence values.
    Will you be able to give me a heads-up please? I've got stuck here for weeks now
     
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