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How to export Visibility animation controlled by a Set Driven Key from Maya?

Discussion in 'Animation' started by korvasthethird, Mar 22, 2019.

  1. korvasthethird

    korvasthethird

    Joined:
    Sep 13, 2017
    Posts:
    1
    Hi, in maya I have a rig whose blink is made by using several meshes at different stages of the blink. Each mesh will turn on and off according to a set driven key controlled by the angle of the eyelid joint. So if I rotate this joint down, the meshes will swap out with each other creating the illusion of a blink.

    Other controls I have are set up in a similar way, but are keyed to other properties.

    How do I export this from maya and get it working in Unity?

    I looked up this tutorial:
    , but he is putting the key directly on the geo in Maya which is not something I can do in my case.