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How to export multiple FBX files to a single USDZ with animations?

Discussion in 'Editor & General Support' started by dokterdok, Jan 20, 2020.

  1. dokterdok

    dokterdok

    Joined:
    Dec 17, 2019
    Posts:
    3
    Hello, quite new to Unity so thanks for any help!

    I have an FBX/prefab asset with separate animations files, and would like to convert it to an USDZ file with the animations included in it. The goal is to be able to use it with Xcode, its AR tools and use all animations. What would be a good workflow to achieve this?

    Asset specs :
    The object's rig has 35 bones, includes a set of 15 animations (3 being root motion variations), and its files looks like this:

    The animation fbx files are quite lightweight and use Asset.fbx as a reference. I can use all of them just fine in Unity, but so far, I've only had luck in exporting the main model (using Unity's USD package or Apple's Reality Converter), but not the animations. When I try to convert the FBX animations to USDZ, the model isn't included. I've no idea how to combine animations and models.

    I realise this may go beyond the scope of Unity and could involve other tools, but would welcome any hints!