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Question How to export a Stand-Alone file from Unity for HTC VIVE PRO 2

Discussion in 'VR' started by Rolajamo, Aug 10, 2023.

  1. Rolajamo


    Feb 20, 2019
    Hello all,

    this is my first post and I couldn't find a suitable answer:
    We have a customer who wants to make a 3D-scanned production line experienceable for customers at a trade fair.
    My last Unity VR project was a while ago. I will use Unity and Steam VR to build everything.

    BUT: How can I give the client a file at the end that they can use at the show?

    How can I save a VR file from Unity, which can then simply be started from the computer?
    Do I still need Unity and Steam VR on the computer, or can I just do it as an .exe?

    The client has no experience with the software...

    I look forward to help :)
  2. vertexx


    Mar 18, 2014
    If it's a Unity project then why not just use "Build" to create an Exe?
    Why Steam..unless it's required for your HTC?
    An Exe will run the project on it's own. No internet, no Steam.
  3. DevDunk


    Feb 13, 2020
    You need SteamVR on the PC afaik
    Then use OpenXR or steamvr/openvr integration in the unity project and make a windows build
  4. mgear


    Aug 3, 2010
    as a backup option:
    you can also use older unity version like 2019.4 and the original steamvr (from asset store or github).
    as steamvr has that nice sample scene & ready to use vr player with all the features and nice vr hands.
    (and it pretty much works in all steamvr supported vr devices then without extra work)

    or, for unity xr can check this sample,

    there is also option to install steamvr without steam, i haven't tested it but sounds good,
    if it removes the need for steam login for the customer: