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Help Wanted how to exclude material partialy from volumetric fog

Discussion in 'High Definition Render Pipeline' started by bugaj, Feb 12, 2020.

  1. bugaj

    bugaj

    Joined:
    Jun 28, 2015
    Posts:
    41
    how can I exclude material partialy from volumetric fog?is it possible on standard hdrp lit? or do i have to exclude it totally and write new interaction with fog in shader graph?
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    796
    Hi,
    Currently we can't disable fog on opaque object, we can only do this on transparent object with "receive fog".
    Also there is no partial, it is in or out.
     
    bugaj likes this.
  3. bugaj

    bugaj

    Joined:
    Jun 28, 2015
    Posts:
    41
    thank you for your reply. I understand i can create such shader with unlit master in shader forge?
     
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