Hi everyone, I would like to consult you about an event that I do not fully understand. I had 100 cubes in my scene and I moved each cube in the same direction on the Z axis through the same code. Since the number of cubes is high, I naturally experienced a drop in fps. After that, I put 100 cubes in 1 parent object and with my code I only moved the parent object in the same direction on the Z axis. The result was the same in both operations, but just moving the parent object was much more performant. What I can't understand here is that the cubes in both cases can give different results even though the world positions change at the same rate. I can't understand how any child object does the parent tracking, but it works much more optimized than a normal tracking. Does anyone know the reason for this situation? Thanks.