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how to encrypt global-metadata.dat

Discussion in 'Editor & General Support' started by Karl_Y, Sep 15, 2017.

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  1. Karl_Y

    Karl_Y

    Joined:
    Oct 28, 2013
    Posts:
    2
    Hi,

    We build our Android game withing IL2CPP method, but found global-metadata.dat is unsafe, cause user can get it within deivce.

    So I want to know if we can encrypt global-metadata.dat?
     
  2. huhund

    huhund

    Joined:
    Aug 14, 2014
    Posts:
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    Bumping this super old message. I'm searching an answer to this as well.
     
  3. Grinchi

    Grinchi

    Joined:
    Apr 19, 2014
    Posts:
    130
    Bumping 2020 :)
     
  4. abeetlott

    abeetlott

    Joined:
    Aug 29, 2013
    Posts:
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    2021... ^^
     
  5. Skokon

    Skokon

    Joined:
    Jul 23, 2017
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    2022 :)
     
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,697
    Please stop bumping this. It is NOT POSSIBLE to secure data on another computer. Stop trying.

    If you're concerned about the user 'hacking your save files,' or 'cheating in your game,' just don't be. There is nothing you can do about it. Nothing is secure, it is not your computer, it is the user's computer. If it must be secure, store it on your own server and have the user connect to download it.

    Anything else is a waste of your time and the only person you're going to inconvenience is yourself when you're debugging the game and you have savegame errors. Work on your game instead.

    Remember, it only takes one 12-year-old in Finland to write a script to read/write your game files and everybody else can now use that script. Read about Cheat Engine to see more ways you cannot possibly control this.
     
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