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How to enable TWO animations in the same .fbx imported from Blender?

Discussion in 'Animation' started by francoteves8246, Mar 16, 2019.

  1. francoteves8246

    francoteves8246

    Joined:
    Oct 27, 2018
    Posts:
    6
    Hello friends,

    I exported a fbx from Blender 2.8 using the option "!EXPERIMENTAL! Apply Transform" because the animation has no rigging, it only uses keyframes on the transform values. It has two objects with transform values animated. When I import into Unity, only one of those animations run when I play the scene although both are present in the file (if I inspect in the fbx properties I can play each animation separately). How can I fix this?

    Thank you
     

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