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How to enable Mixed Cached Lights in HDRP 10.1

Discussion in 'High Definition Render Pipeline' started by Onat-H, Oct 24, 2020.

  1. Onat-H

    Onat-H

    Joined:
    Mar 11, 2015
    Posts:
    195
    Hi, i just updated the project to HDRP 10.1 (Unity 2020.2b8), and while the option to Update shadow maps on light movement is present, I couldn't find the option to update every frame for dynamic objects. (The static shadow caster option in the mesh renderer is also missing). There is a define in the HDLightUI (#MIXED_CACHED_SHADOW), and I was wondering if there is something like a global option I have to enable to use mixed cached lights.
    Thanks!
     
  2. francescoc_unity

    francescoc_unity

    Unity Technologies

    Joined:
    Sep 19, 2018
    Posts:
    193
    Hi,

    The functionality is momentarily off until as it requires a change to land on the Unity binary, that define will be removed as soon as possible.
     
  3. Onat-H

    Onat-H

    Joined:
    Mar 11, 2015
    Posts:
    195
    Ah ok, thanks for the answer! I guess that means still in 2020.2 right?