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Question How to enable Fixed Foveat Rendering

Discussion in 'VR' started by Fangh, Sep 22, 2021.

  1. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    274
  2. dwatt-hollowworldgames

    dwatt-hollowworldgames

    Joined:
    Apr 26, 2019
    Posts:
    104
    OVRPlugin.fixedFoveatedRenderingLevel = OVRPlugin.FixedFoveatedRenderingLevel.HighTop;

    you can do it with the oculus integration that you will have to use to do the has the app check anyway.
     
  3. amaestas

    amaestas

    Unity Technologies

    Joined:
    Feb 5, 2020
    Posts:
    18
    DevDunk and Fangh like this.
  4. Fangh

    Fangh

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    Apr 19, 2013
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    274
  5. Leoss

    Leoss

    Joined:
    Apr 18, 2013
    Posts:
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    Did it work for you? I tried that and I saw no graphical change, or performance gain.
     
  6. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,969
    Note that if you enable post processing or other extra stuff it won't work on URP :/