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How to edit multiple tangents simultaneously

Discussion in 'Animation' started by Elandir, Jul 30, 2017.

  1. Elandir

    Elandir

    Joined:
    Feb 9, 2014
    Posts:
    32
    Hello.

    Is it possible to edit multiple tangents simultaneously from the curves editor? I have an an animation where I change a gameobject scale and I would like to manually modify the curve form in the three axis. Though I can select the three keyframes all together when click on the tangent it seems that only one keyframe is selected giving this result

    upload_2017-7-30_15-23-26.png

    So.... how can I edit them and once? or... is it even possible ?

    Regards
     

    Attached Files:

    prabhukaran and ModLunar like this.
  2. kyleyoungblom

    kyleyoungblom

    Joined:
    May 1, 2014
    Posts:
    29
    This drives me crazy! As far as I can tell you have to just adjust them each and then eyeball it?
     
    ModLunar likes this.
  3. Elandir

    Elandir

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    Feb 9, 2014
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    That is what I've been doing so far.... not very convenient though :(
     
    ModLunar likes this.
  4. AndyRat

    AndyRat

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    Sep 11, 2017
    Posts:
    1
    Yes this is truly frustrating.
     
    ModLunar likes this.
  5. ModLunar

    ModLunar

    Joined:
    Oct 16, 2016
    Posts:
    282
    Yeah I'm having the same problem now too with animating all three scale (xyz) properties! Only way I've figured out how to get it exact is by only modifying one of the curves (say the x) as you want the tangents to be, and then copying these modified keys over to the other curves to overwrite the old keyframes' tangents. Only works if you want them to be exactly the same though. Lol :/
     
  6. CyRaid

    CyRaid

    Joined:
    Mar 31, 2015
    Posts:
    105
    I'm running into this too, you'd think it'd have multiple tangent editing.. It's only natural.. lol Really inconvenient..
     
  7. ProbePLayer

    ProbePLayer

    Joined:
    Oct 19, 2012
    Posts:
    19
    Bump. Just like we can select multiple points and move them together , we should be able to select multiple points and modify the tangents as well.
     
  8. vizgl

    vizgl

    Joined:
    Nov 4, 2014
    Posts:
    49
    We need this feature
     
  9. MrDizzle26

    MrDizzle26

    Joined:
    Feb 8, 2015
    Posts:
    12
    +1, really frustrating not being able to grab the x,y,z anchors and edit them in unison, I thought this had been added?!
     
  10. Nikovich

    Nikovich

    Joined:
    Jul 10, 2010
    Posts:
    69
    Feature needed.
     
  11. elements_media

    elements_media

    Joined:
    Nov 23, 2017
    Posts:
    5
    It's a must!
     
  12. Rechronicle

    Rechronicle

    Joined:
    Dec 14, 2017
    Posts:
    5
    Any update on multiple tangent selection?
     
  13. kyleyoungblom

    kyleyoungblom

    Joined:
    May 1, 2014
    Posts:
    29
    googled this again today out of frustration, and ended up at the same thread I posted in a few years ago, haha. This is really frustrating for folks who author a lot of animations in the editor.
     

    Attached Files:

    ModLunar likes this.
  14. asger60

    asger60

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    Mar 27, 2013
    Posts:
    31
    this is extremely annoying!
     
    ModLunar likes this.
  15. Hendrik-Mans

    Hendrik-Mans

    Joined:
    May 31, 2013
    Posts:
    18
    I just want to add to this beauty of a thread that yes, I, too, was surprised that this isn't possible (and I read the manuals). Ungh?!
     
    ModLunar and IggyZuk like this.
  16. rustinlee

    rustinlee

    Joined:
    May 31, 2014
    Posts:
    20
    This needs to be fixed.
     
  17. gjaskiewicz

    gjaskiewicz

    Joined:
    Oct 1, 2015
    Posts:
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    I'd be really happy to use such a feature.
    I have several animation curves in scriptable objects and it would be nice to edit interrelated curves together.
     
  18. pverflow

    pverflow

    Joined:
    Jun 4, 2019
    Posts:
    5
    been waiting for this for the last 8 years. Hope is a very resilient bug in your mind....
     
  19. Flazone

    Flazone

    Joined:
    Jan 25, 2015
    Posts:
    6
    Bump, this could be a really cool quality of life feature to add...
     
  20. ModLunar

    ModLunar

    Joined:
    Oct 16, 2016
    Posts:
    282
    I'm back a few years later to bump this thread again.

    We need stuff like this in the editor.
    After all.. what's an editor if it's inconvenient?
     
    StudioClangore likes this.
  21. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    123
    @willgoldstone I hate to tag Unity staff directly but are you able to comment on this? Users have been waiting for years. This is a very major useability problem within the curve editor (used in many parts of the editor!) which should be rather quick and easy to implement. Perhaps the new quality of life team could take a look? Thanks!
     
    Last edited: Apr 27, 2021
  22. chrisbowlesanim

    chrisbowlesanim

    Joined:
    Mar 30, 2020
    Posts:
    1
    Oh lawdy this is annoying, please fix this as a matter of urgency!
     
  23. Bdelcast

    Bdelcast

    Joined:
    Jul 11, 2014
    Posts:
    14
    Yep, still waiting on this feature.

    Is there even a third party plugin or something that can help with this?
     
  24. VRCoaster

    VRCoaster

    Joined:
    Oct 9, 2017
    Posts:
    3
    Can't be that difficult... Bump!
     
    ModLunar likes this.
  25. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    123
    It seems like editor UX is not being taken very seriously. At this point, our best bet might be to manually patch the editor with something like Harmony. There is a community project here already using Harmony to make the inspector proper, as it should've always been. Surely it must be possible for the curve editor.

    It saddens me that we have to waste our own free time to do this. If the situation has not improved in 2-3 years, me and my team will surely investigate a jump to Unreal Engine after our current project, and we will not be talking very positively of Unity.
     
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