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Question How to do server side custom matchmaking using PUN

Discussion in 'Multiplayer' started by arya_harshwardhan98, May 25, 2020.

  1. arya_harshwardhan98


    Apr 9, 2020
    I am working on a turn based multiplayer game where i was using PhotonNetwork.JoinRandomRoom() up until now. But now i need to add some custom matchmaking features such as, if i have played a match with a player i cannot play next four matches with this same player etc. So i want my matchmaking to happen on my back-end server if possible.
    Thanks in advance for your answers