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How to do path plannin without using Navmesh or terrains by simply adding game objects as obstacles

Discussion in 'Navigation' started by akash13leena, Dec 2, 2021.

  1. akash13leena


    Aug 10, 2021
    I want to do path planning in 3D something like this video
    (the source code is available here) I want to do exactly the same thing I give a start and goal point, there are so game objects in my scene say cubes, it should generate a path from start to goal avoiding the obstacles or not passing through the cubes/obstacles. How do I edit this code?

    I am new to Unity and I have no idea how to get this working and have a deadline to meet.