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How to do path plannin without using Navmesh or terrains by simply adding game objects as obstacles

Discussion in 'Navigation' started by akash13leena, Dec 2, 2021.

  1. akash13leena

    akash13leena

    Joined:
    Aug 10, 2021
    Posts:
    1
    I want to do path planning in 3D something like this video
    (the source code is available here) I want to do exactly the same thing I give a start and goal point, there are so game objects in my scene say cubes, it should generate a path from start to goal avoiding the obstacles or not passing through the cubes/obstacles. How do I edit this code?

    I am new to Unity and I have no idea how to get this working and have a deadline to meet.
     
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