I was just wondering if anyone knows what the standard idea behind how to do this is using Unet? Is multiple scenes even possible with a single server? If not, how would you connect multiple servers hosting different scenes together ? Would you have players disconnect from one server and connect to another while they are "zoning" between areas or something like that? I was just wondering how is this typically done in online gaming, and what the Unet solution is theoretically supposed to be?