Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Thursday, June 8, for a Q&A with Unity's Content Pipeline group here on the forum, and on the Unity Discord, and discuss topics around Content Build, Import Workflows, Asset Database, and Addressables!
    Dismiss Notice

How to do a relaoding FPS gun animation, while having other weapon animations?

Discussion in 'Animation' started by NickZombieCastle, Oct 30, 2021.

  1. NickZombieCastle


    Jan 1, 2021
    So now I have my gun firing animation, The create animation was on the Empty game object and is a parent of the arms and Glocks the empty game object is part of the fps controllers' weapon camera. So now I am going to work on making a reload animation where the guns go down off screen and a reloading audio source sound effect is played when the guns are off screen, and then the guns come back up into view. So I am going to make a Empty GameObject and create the reloading animation on that, then add the arms with the Glocks to the Empty GameObject, is this the right way to do this? Last time I did this the reloading animation I dragged onto the weapon camera, and when the reloading animation happened the other main guns in the weapon camera were still in view. So like 4 guns are in view all at the same time on screen. So I do not know how to approach this problem. In my mind I think I need for the guns in the weapon camera to disappear as the reloading animation plays.

    Attached Files:

    • 2.png
      File size:
      295.9 KB
    • 3.png
      File size:
      270.6 KB
    • 4.png
      File size:
      113.4 KB