Hi. I'm trying to implement my own point-editable inspector, like Unity's LightProbeGroupInspector. I found that LightProbeGroupInstpector.cs, PointEditor.cs and so on in UnityCsReference. It provide many usefule information for implementing this. But I can't found how to prevent selecting other object when I editing points. In edit mode of LightProbeGroupInspector, mouse click of scene view only allows selecting the point of light probe, and clicking on other object is safely ignored. How to implment this behaviour? Thanks.