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Question How to disable normal map by shader graph?

Discussion in 'Shader Graph' started by Temka_193, Jun 24, 2020.

  1. Temka_193

    Temka_193

    Joined:
    Oct 24, 2015
    Posts:
    47
    How to disable normal by keyword for optimization?
    upload_2020-6-24_18-57-9.png
     
  2. Temka_193

    Temka_193

    Joined:
    Oct 24, 2015
    Posts:
    47
    No one knows? :(
     
  3. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    I don't think this is possible since the PBR master is hardcoded to have all these features like Normal Maps.
    You could use an Unlit shader perhaps.
     
  4. Ava42

    Ava42

    Joined:
    Aug 4, 2012
    Posts:
    33
    I noticed that unity 2022 have newer shader graph and there we have access to MainLightDirection Node...
    so i use it with Negate node and result i put in normal output... so its look like normal is ignored at least for directional light... but its look not good with point light.