Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question How to disable integrity check in edtior?

Discussion in 'Physics for ECS' started by Thermos, Apr 10, 2021.

  1. Thermos

    Thermos

    Joined:
    Feb 23, 2015
    Posts:
    148
    In our project, integrity check of ExportPhysicsWorld takes 4ms-5ms per frame, it can easily drop fps lower than 60, then integrity check will run twice because of fixed update catch up, that can take 7-10ms!!

    All colliders are static, except for player is dynamic. I don't think it's necessary for us to keep integrity checks. So how to disable it so we can get a better performance in editor playmode?
     
  2. Shinyclef

    Shinyclef

    Joined:
    Nov 20, 2013
    Posts:
    478
    I had to comment them out by editing the package... For me they were longer than 5ms. Think it was about 8ms from memory.
     
  3. Thermos

    Thermos

    Joined:
    Feb 23, 2015
    Posts:
    148
    Thanks, seems there is no other way but to copy and edit the package...Now game runs smoothly in editor.
     
  4. papopov

    papopov

    Joined:
    Jun 29, 2020
    Posts:
    32
    Unfortunately, that is the only way at the moment :(