Hi. I am currently trying to trace the issue of my deployed app crashing on iPhoneX devices. As part of this effort, I would like to remove any of the default packages included by Unity on new project setup and rebuild my application. However, I don't want to cause more problems by removing something that is required. My app is a single-player game that does not require any special permissions of the phone and does not need network access. However, the crash logs keeps referring to, UnityReportWebRequestNetworkError, which suggests to me that something in my app is trying to access the user's network. Any ideas which of the default packages (as of Unity 2019.3.0a8) I can safely remove to ensure my app does not attempt network access? Thanks.